The… It’s As Simple As That! exhibition is located on the fourth floor of the building, in the Exhibition Hall, entrance to the right of the lift vestibule. This exhibition, consisting of twenty-six stands, is designed to stimulate visitors' creativity and innovation through interactive play. Through themed areas and exhibits, visitors can discover their own sense of science, design and invention. A large proportion of the stands encourage visitors to work together, as only by working together can the goal of completing a task be achieved. The exhibition area is divided into four zones: Head Works, Mechanical Playground, Think, Understand, Do and Techno World. Passing through all the zones of the exhibition is a journey into the world of solving puzzles and tasks (in zone one), which shape and develop the logical thinking skills necessary to know and understand simple laws and definitions in physics (in zone two), through self-construction (in zone three). The application of the knowledge and skills acquired in zones one, two and three is, in turn, essential to the creation of modern technology, as you will see in zone four. The stands and exhibition space are designed to resemble large-format Tetris blocks. The exhibition furniture is shaped like the cubes of this popular jigsaw puzzle, and its bright colors encourage visitors to play.
In the Head Works area, opposite the entrance, visitors can tackle a variety of puzzles. What they all have in common is their unprecedented size, which takes the fun to a new level. An unforgettable experience is the Kulo-labirynt Station , where visitors guide a ball through a maze inside a transparent sphere by manipulating special tires. The Memo Floor station is also worth mentioning, where visitors need to have a good memory and coordinate their movements while walking along a path of illuminated mirror panels. Other stations in this area include the Illuminated Geometric Mosaic, the Hanoi Tower and the Braided Puzzle.
There are no clearly marked zone boundaries in the exhibition, they flow seamlessly from one to the next, and a sign that we are already in the next zone is the different color scheme of the graphic signs and the stands themselves.
In the Mechanical Playground zone, where we move clockwise through the exhibition, the emphasis is on play, particularly team-based play. The Everyone Pulls in Their Own Direction exhibit requires three people to work together to achieve the desired effect. In Become Hercules , two people play at the same time, one lifting the other using a specially designed mechanism. In the Hand Power Station , on the other hand, you can play alone, but some experiments cannot be carried out alone.
The next zone, Think, Understand, Do, requires visitors to stay longer at the stands, the games become a little more complicated and each stand can keep us occupied long enough to make the time at the exhibition go by unnoticed. Stands such as Rollercoaster, Amazing Structures, Electric Puzzle or Domino Effect require us to think and work out how to achieve the effect intended and described in the exhibition messages.
The last area, Techno World, is located to the right of the entrance. Inventions such as artificial satellites and the communications they make possible (Space Technology) , the hybrid car (Car of the Future), artificial intelligence (Friend of the Future) or the latest organ implants (Man of the Future) are already in use, and their development is made possible by the innovation and ingenuity we stimulate in visitors to the exhibition... it's as simple as that!